Courses
Course Title: Character Design
Code:
GAME1218PAdmit Term:
2028 Winter 1281Credits:
4Description:
This course will walk through all the necessary steps to take a character from initial concept to implementation within a 3D Game Engine. This course will utilize leading modelling, lighting, and texturing techniques from the gaming industry, as well as many advanced skills sought in the film, architectural, and pre-visualization fields. This course covers low- and high-poly modelling techniques, the application of texture maps, and methods for rigging, binding, and animating characters. This course will culminate with your ideas coming to life in the 3D Game Engine. Software packages in this course may include Unity, 3DS Max, MotionBuilder, Mudbox, Photoshop, and Substance Painter/Designer
Prerequisites for this course
- GAME1203 - Game Environment Design
Equivalencies for this course
- BTGD9218 - Character Design
The information on this page reflects course details for course GAME1218P in the 2028 Winter term.
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