Courses

Course Title: Game Environment Design

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Code:

GAME1203P

Admit Term:

2027 Fall 1274

Credits:

4

Description:

During this course, you will develop the skills to design and build 3D game environments. You will be expected to combine traditional level and map development theory with the design and graphic techniques required to bring them to life in the Unity Game Engine. This course will examine industry-leading techniques and software for generating terrains, vegetation, architectural structures and the props needed to populate them. It will also build on texturing, lighting, and particle techniques to enhance the atmosphere and gameplay experience from a first-person perspective. This will also include exploring mechanical animation techniques, sound effects, and GUI element production. Software packages in this course include, but are not limited to, Unity, 3ds Max, Mudbox, Photoshop, Substance Suite and Audio Editing software.

Prerequisites for this course

    • GAME1112 - Digital Graphics Techniques II AND
    • GAME1110 - 3D Animation

Equivalencies for this course

  • BTGD9203 - Game Environment Design

The information on this page reflects course details for course GAME1203P in the 2027 Fall term.
Find details for another term.

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