Term one (2018 Fall)
Code |
Course Name |
Credits |
COMM1088
|
I-Think: The Science of Thinking and Problem Solving |
3 |
COMM1150
|
Communications for Media Studies |
3 |
GAME1102
|
Digital Graphics Techniques I |
3 |
GAME1103
|
Programming Essentials |
4 |
GAME1104
|
Game Design Fundamentals |
3 |
PROG1101
|
Database Essentials |
3 |
Term two (2019 Winter)
Code |
Course Name |
Credits |
GAME1110
|
3D Animation |
4 |
GAME1111
|
Object Oriented Programming |
6 |
GAME1112
|
Digital Graphics Techniques II |
3 |
GAME1113
|
Game Engine Fundamentals |
4 |
MATH1145
|
Mathematics I for Computer Studies |
3 |
Term three (2019 Fall)
Code |
Course Name |
Credits |
GAME1201
|
Computer Graphics Programming |
6 |
GAME1203
|
Game Environment Design |
4 |
GAME1204
|
Game Theory |
4 |
MATH1223
|
Mathematics for Gaming |
4 |
Completion of additional General Education elective 1 course required
|
Term four (2020 Winter)
Code |
Course Name |
Credits |
GAME1210
|
Advanced Game Programming Techniques |
6 |
GAME1211
|
Networking for Game Communities |
4 |
GAME1214
|
Rapid Game Development |
4 |
GAME1218
|
Character Design |
4 |
MATH1233
|
Physics for Gaming |
4 |
Term five (2020 Fall)
Code |
Course Name |
Credits |
COMM1306
|
Writing for the Gaming Industry I |
3 |
GAME1301
|
Artificial Intelligence for Gaming |
6 |
GAME1302
|
Game Development Project I |
4 |
GAME1303
|
Advanced Animation Techniques |
4 |
GAME1304
|
Mobile Gaming Space |
4 |
Term six (2021 Winter)
Code |
Course Name |
Credits |
COMM1316
|
Writing for the Gaming Industry II |
3 |
GAME1311
|
The Business of Gaming |
3 |
GAME1312
|
Game Development Project II |
9 |
Completion of additional General Education elective 1 course required
|