Course Title: Artificial Intelligence for GamingView Course Outline
Admit Term: 2020 Fall 1204
This course introduces the students to artificial intelligence techniques commonly used in the production of games. Students will learn to design and implement intelligent systems to solve problems in game programming applications. The topics covered in this course include state machines, rule based systems, heuristics, decision making, searching and path finding.
Prerequisite(s) for this course
- GAME1210 - Advanced Game Programming Techniques
Equivalencies for this course
- BTGD9301 - Artificial Intelligence for Gaming
The information on this page reflects course details for course GAME1301P in the 2020 Fall term. Find details for another term.