Course Title: Advanced Animation TechniquesView Course Outline
Admit Term: 2020 Fall 1204
This course will build on your foundation of 3D animation and rigging by further exploring the science of motion and its application in the gaming industry. It will expand on traditional methods, practices and ideologies used in order to strengthen skills and refine style. It will involve examining current trends in the industry and the mechanics behind them. Throughout this course students will be expected to analyze numerous methods for creating a multitude of real world motions relevant to both characters and mechanical devices. On the character side this will focus on the production of strong gestures, poses, solid acting, and methods for planning effective animation. It will also build on skills required for working in a team environment and critiquing constructively. Software packages in this course may include Unity, 3DS max, Photoshop & Motionbuilder.
Prerequisite(s) for this course
- GAME1218 - Character Design
Equivalencies for this course
- BTGD9303 - Advanced Animation Techniques
The information on this page reflects course details for course GAME1303P in the 2020 Fall term. Find details for another term.