Course Title: Character DesignView Course Outline
Admit Term: 2020 Winter 1201
This course will walk through all the necessary steps in the process of taking a character from sketch to game engine. This course will utilize leading modelling, lighting, and texturing techniques from the gaming industry as well as many advanced skills desired in the film, architectural and pre-visualization fields. This course covers low and hi poly modelling techniques, the application of texture maps, and methods of rigging, binding and animating characters. This course will culminate with your ideas coming to life in the Unity game engine. Software packages in this course may include Unity, 3DS max, Mudbox, Photoshop & Motionbuilder.
Prerequisite(s) for this course
- GAME1203 - Game Environment Design
Equivalencies for this course
- BTGD9218 - Character Design
The information on this page reflects course details for course GAME1218P in the 2020 Winter term. Find details for another term.