Course Title: Game Environment DesignView Course Outline
Admit Term: 2019 Fall 1194
During this course you will develop the skills necessary for designing and building expansive 3D game environments. You will be expected to combine traditional level and map development theory with the design and graphic techniques required to bring them to life in the Unity Game engine. This course will examine industry leading techniques and software for generating terrains, architectural structures and the props and vegetation needed to populate them. It will also build on texturing, lighting and particle techniques that are available for enhancing the atmosphere, and game play experience from a first person point of view. This will also include an exploration of mechanical animation techniques, sound effects, and the production of GUI elements. Software packages in this course include, but are not limited to Unity Pro, 3DS max, Mudbox, Photoshop & audio editing software.
Prerequisite(s) for this course
- GAME1112 - Digital Graphics Techniques II AND
- GAME1110 - 3D Animation
Equivalencies for this course
- BTGD9203 - Game Environment Design
The information on this page reflects course details for course GAME1203P in the 2019 Fall term. Find details for another term.